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His four weapons included a rocket launcher, a beamgun, laser gun and lava launcher. His weapons were very powerful and far more superior than the weapons seen being used by the troops in Mental's army. Ugh-Zan is unusually fast for his size, and was able to catch up easily with Sam while he was running away from him.ĭuring the fight with Sam, Ugh-Zan would either use his four weapons against him, or launch homing fireballs from his mouth. Unlike his father, Ugh-Zan IV, he did not have any cybernetic parts or a bio-mechanical quadruped base for his legs. He also had two curved horns protruding from his head, similar to that of a Khnum. Appearance-wise, he is a huge creature, with four arms and large, hooved feet. Ugh-Zan III was the third incarnation of the vicious Ugh-Zan dynasty, the last of a mighty and powerful species called the warlock giants who were feared throughout the universe.ĭuring the events of Serious Sam: The First Encounter, Ugh-Zan III was sent to Earth by Mental to supervise the final assault on the human race and as part of a last-ditch effort to prevent Serious Sam from boarding the SSS Centerprice.Īs large as a mountain, armed well enough to confront an intergalactic cruiser, and endowed with unseen magical powers and the ability to regenerate, Ugh-Zan III was one of the most dangerous creatures in the universe. 7.1 Serious Sam VR: The First Encounter.
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For this reason, the player should be constantly moving and changing direction every few seconds, about as often as Achriman moves. Hellfire's Minigun is also effective, though it may lack some of the power needed to make quick work of the boss.Įach time the player lands a few shots, Achriman will dissolve into a blue dust and materialize in a new location to fire on the player more accurately. The Devastator tends to be particularly useful, as long as players take care to aim properly. Players have the most success against Achriman himself when using heavy artillery weapons like a canon or rocket launcher. Players will experience the most success fighting Achriman if they constantly change directions while shooting at him, eliminate his mirrors as quickly as they appear, and use C4 to prevent him from returning to his cocoon and destroy it to ensure he cannot self-heal or recharge. When fighting him, players need to be aware of these two factors. Lord Achriman is one of the more difficult boss fights in Serious Sam 4 because he can self-heal using his cocoon and can fly quickly through the air, following the player as they move.
#Serious sam 3 final boss how to#
Here's how to defeat Achriman in Serious Sam 4.
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If players are going to defeat him, they will need to work to destroy the cocoon when Achriman is out of it and focus on quickly destroying the mirrors he conjures. He also has the unique ability to self-heal by entering his cocoon. Similar to his Witch-Brides, Lord Achriman uses psychokinetic attacks. Near the middle of the game, the player will finally have to face him as one of the bosses in the game. Lord Achriman is an alien antagonist who poses a challenge in Serious Sam 4, constantly sending monstrous creatures after Sam and his team of earth defenders. Related: Serious Sam 4 Review: Seriously Improved However, for many of the boss encounters, large guns, and rocket launchers are still the best chance a player has at survival.
#Serious sam 3 final boss series#
Along the way, they fight many monsters and aliens and, true to form, spend a lot of time running, shooting massive guns, and blowing things up. The fourth installment of the nostalgic series adds a new Dual Wield weapons class and a skill tree for players to master as they enter arenas and fight off aliens and machines. This time, Sam and his military friends set out to save Europe from an alien invasion by seeking the Holy Grail. The game only just launched this month, receiving mixed reviews from critics. It follows the typical formula of its predecessors, with a few notable differences. In Serious Sam 4, players experience another wild, one-liner-filled adventure against improbable alien monsters that can only be taken out by the heaviest possible artillery.